Gameplay programmer at emptyvessel.io
Sydney based, Computer Science honours graduate.
I am interested in making small experiences that play with convention and expectations, and create emotive experiences.
Also a keen technical artist and shader programmer.
My library of games here includes capstone projects from university and a similarly scoped solo project, and then an array of small game jam titles developed over the years.
I hope you find something you’ll like! I would recommend Not Tetris 3, Blood Debt, Coffee Jitters and Painful Breakout.
University capstone projects, and a solo project. Completable in ~10-15 minutes.